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GEAR - Game Engine for AR

Introduction


Design Principles


Used 3rd party libraries


Setup Development Environment

  • Create a development directory, e.g. c:\Development
  • Download OIS Source
  • Download Ogre and Ogre Dependencies
  • Checkout "gear" project from saussage

Create a new project


Content Creation

XSI Exporter extensions and changes
Step-by-step: Building an office for PresenceAR

Bug list

  • The physical representation has to be attached directly to the sceneroot. Other hierachies result in a wrong position. Not sure whether that is an OgreNewt issue or not. The scene transform therefore in the XSI exporter has to be zero for now.


Tutorials


Useful Code Snippets


Link to this Page

  • Old Projects last edited on 12 May 2008 at 5:33 pm by lard.cc.gatech.edu