Virtual Other-Than-Communities

Notes by Mark Guzdial


I had an interesting discussion with Amy Bruckman the other day (http://www.cc.gatech.edu/~asb). I was asking her about a project to attempt to create "virtual communities" in classrooms, and she raised an issue that I hadn't even considered: Maybe it's not possible. The notion of "community" implies willingness or even desire to be part of the community, usually to some advantage of the participant. The particular advantage that Amy plays off of is fun: Making the community someplace fun to be. Amy's concern is that the culture of the classroom tends toward only one goal for participants: Grades. Grades are not fun.

At first, I was uncomfortable with Amy's analysis. I've been part of class-related virtual spaces where I, at least, had a real sense of community. But then I came to the realization that those are the rare instances in undergraduate education where students are really interested in the topic, not just taking it for a good grade in a required course, or it was an instance in graduate education, where students are much more likely to be interested in the discussion as fun.

Now I've come to suspect that "community" is perhaps an unrealistic goal, at least for traditional undergraduate classrooms, not without a large change of culture. I think it's time to think about social interaction spaces other than "community." The village square of a MOO is one kind of virtual place that parallels a physical space where we interact with one another. While it has some tremendous advantages (e.g., the support of other participants, the mixture of learning and socializing), it has some disadvantages, too. Communities involve committment. It takes time to become and remain a full, contributing member to a community.

Other social interaction spaces may make different trade-offs. I've heard people refer to IRC (Internet Relay Chat) as a virtual "cocktail party." Much of the work in the CSCW community seeks to create spaces for virtual "meetings." Cocktail parties and meetings are two kinds of social spaces where people interact that are not in themselves communities.

It's worth exploring these alternatives to community for educational social interaction. I don't necessarily think that cocktail parties and meetings are our best models in the physical world, though. Here are a few possibilities of what might be:

Each of the above, in my experience, strongly relies on the physical world -- the lecture room where we can hear and see each other, the museum exhibits that we can crowd around, and the shared real-time code view combined with high bandwidth face-to-face communications. Capturing the benefit of these in a virtual space is a challenge. Even more challenging and exciting is extending these to make them work even better as a learning and social activity than they do in the physical world. Perhaps these kinds of briefer but still beneficial events may be an alternative path to virtual learning spaces.


Side note: What kind of activity is it to design virtual spaces? Computer science? Architecture? Pyschology? Education? All of the above?

In the most recent Interactions, Dan Olsen, director of CMU's new HCI Institute, explains why he believes that HCI is a new science that grows out of computer science. He sees HCI design as requiring designers, inventors, evaluators, and modelers that are all of the above, and not just a team of single-discipline experts. Terry Winograd makes a similar argument in the book celebrating the 50th anniversary of the ACM Beyond Computation. Winograd talks about "interaction design science." Maybe Olsen and Winograd are right. Designing web pages and other shared virtual artifacts is not just about task and widgets anymore -- it's about interaction at many different levels for many different purposes.


Last modified at 11/10/97; 11:58:32 AM
Other Links of Interest
College of Computing | EduTech Institute | GVU Center
Mark Guzdial | Papers
Rendered with Frontier

Opinions expressed here are my own and do not necessarily reflect the opinions of Georgia Tech or the College of Computing. Notwithstanding any language to the contrary, nothing contained herein constitutes nor is intended to constitute an offer, inducement, promise, or contract of any kind. The data contained herein is for informational purposes only and is not represented to be error free. Any links to non-Georgia Tech information are provided as a courtesy. They are not intended to nor do they constitute an endorsement by the Georgia Institute of Technology of the linked materials.